AI Insights · Timothy · October 2021
Top Dance Games in Europe Q3 2021: Downloads, Revenue, and Active Users
Explore the performance of the top 5 dance games in Europe during Q3 2021, including downloads, revenue, and active user trends.
In the third quarter of 2021, the top 5 dance games on a unified platform in Europe showed varied performance in terms of downloads, revenue, and active users. Below is a detailed analysis of each app's performance, based on data from Sensor Tower.
Dance Clash: Ballet vs Hip Hop by Coco Play By TabTale saw consistent weekly downloads, starting at around 31.5K at the end of June and peaking at 34.7K in mid-July. However, downloads declined towards the end of the quarter, ending at approximately 22.5K. Revenue for this app showed fluctuations, with a peak of $759 in early August and a low of $241 in late September. Weekly active users started strong at around 72K but dropped to about 56K by the end of September.
Cheerleader Run 3D from Supersonic Studios LTD experienced a notable decline in weekly downloads, from 68.5K at the beginning of the quarter to 17.9K by the end. Active users also trended downward, starting at 103K and ending the quarter at 31.1K. Revenue was negligible throughout the quarter, with only minor fluctuations.
Just Dance Now by Ubisoft Entertainment showed a stable trend in weekly downloads, with a notable spike to 33.3K in early August. Revenue remained relatively steady, averaging around $15K to $20K per week, with a slight decrease towards the end of the quarter. Active users peaked at 84K in early August before settling at approximately 59K by the end of September.
My Town: Dance School Fun Game from My Town Games Ltd saw a gradual decline in downloads, starting at 22K in late June and dropping to about 11.4K by the end of September. Revenue remained minimal, fluctuating around $20 to $30 weekly. Active users followed a similar downward trend, starting at 16.8K and ending at approximately 9.9K.
Ice Skating Ballerina Life by Coco Play By TabTale experienced a peak in downloads of around 19.5K in late July but saw a decline to 6.3K by the end of September. Revenue peaked at $1.5K in late July and dropped to $517 by the end of the quarter. Active users also decreased significantly, from 67.5K at the beginning of the quarter to 33.1K at the end.
These insights into the performance of the top dance games in Europe for Q3 2021 are based on data from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower.